![]() You could even ask the pupils to create rhythms which only use set amount of each beat. If you wanted to look at the mathematical aspect of this ‘experiment’ you could look at how many of each beat you’ve used, then transfer this to fractions. They will find this really challenging at first, but in time will help develop a greater sense of pulse and ability to perform different parts alongside classmates. They might even only want to use one shape! Once they have created their images, introduce them to Kandisky. Kandinsky is a beautifully simple ‘experiment’, because all the children have to do is draw! Ask the class to copy their original pictures into Kandinsky, then hit play. The shapes can be as big, small or as numerous as they like. Lines, Circles, Squares/Rectangles (quadrilaterals) or Triangles. ![]() To begin with, ask the children to draw any of the following shapes on either a sheet of paper, in their books or on a personal whiteboard: This activity is great for younger classes, but it can be developed for older children too. You may even like to write a short story using the words the class composed, and play the words in time with the story too! If you wanted to bring this work into the physical world, the colours of the notes match colour systems for classroom musical instruments, so you could have some digital music playing in Melody Maker or Song Maker, whilst the class play other words using their own acoustic instruments. You could even get the class to input several different words in layers and begin creating some interesting harmonies and counter melodies! The shared work can continue to be added upon by other users, allowing for a fun, collaborative experience.Once the class are confident using this method of note input, you could transfer the skill over to Song Maker, and create longer compositions using different words. This is a useful feature for teaching, as compositions can be shared with the teacher or with other students. Once the student is done creating their work there is an option to save it, which generates a link that can be copied or shared directly to social media. It is customizable and allows the user to choose the instrument, what pitch the chart starts on, what type of scale it is using, and how many beats there are per bar. The most recently developed experiment is called Song Maker, which allows the user to compose their own piece. ![]() It is not a game, but rather a fun way to experiment with and discover the elements of music. The focus is on visualizing sound and understanding the basics of music production. In many of the experiments the user can sing into the microphone which will record the pitch and then notate it using blocks in the appropriate space. ![]() The program uses blocks and colors to represent different pitches and direction. The program breaks down barriers in music learning as access to an instrument is unnecessary and no prior knowledge of music or note reading is required to start creating. Currently, there are 13 “experiments,” from ones that allow you to create different rhythms, write your own melodies, learn chords, or draw a picture that will then be transformed into sound. No login is required, and it is very easy and intuitive to use. All one needs is access to the internet and they can search the program on any web browser. This program makes music learning easy and readily available to students, breaking down barriers that often exist in music learning due to lack of resources.Ĭhrome Music Lab can be accessed on any device, from computers, to tablets or phones, and on Apple or Android devices. It was built using freely accessible web technology, meaning the code is available to the public and can continue to be edited and further developed. Chrome Music Lab is one of these programs, piloted in 2016, and it is continuing to evolve and develop through its open source platform. With Google Creative Lab making its mark in the online, educational market, many new programs have emerged focusing on the creative sector.
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